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Walter E. Washington Convention Center

2015 年 06 月 14 日 2:30 下午 - 2015 年 06 月 18 日 6:45 下午

801 Mount Vernon Place, NW, , Washington, DC 20001-3614 , USA

DIA 2015 51st Annual Meeting: Develop. Innovate. Advance.

Full conference and one-day registrants will have access to presentation PDFs through Friday, December 18, 2015 <A href="http://www.diaglobal.org/Flagship-Meetings/DIA-Annual-Meeting/Meeting-Program/ePac-Presentations-Access.aspx">Review Presentations </A>

Using Games and Play to Create an Innovative Learning Experience

Session Chair(s)

Akshay  Sateesh, MS

Akshay Sateesh, MS

Founder and Facilitator

Ziksana Consulting, United States

In this workshop, participants will learn the impact and application of using play and games in their workplace. Facilitators will lead the group in fun activities to explore how play can connect, encourage, and explore new ways of thinking, being, and behaving to motivate and engage those involved. Using concepts from improvisation theater, participants will design and present a training game during the workshop applied directly to their field of interest. We will close with a case study demonstrating the power and impact of games and gamification in an organization. Come have some fun and learn about the science of play and how it applies to your company!

**Due to workshop format, seating will be limited and will be available on a first come, first served basis.

The Walter E. Washington Convention Center has stringent regulations on maximum room capacities, and they are strictly enforced. Once all seats are occupied, DIA will be required to close the workshop, and no more participants will be admitted. Interested attendees are encouraged to arrive at workshops early in order to ensure seating. Please note, as a workshop with interactivity, this offering will not be recorded.

Learning Objective : Apply play and games to jumpstart innovative and collaborative thinking; Develop a game to be used in your organization; Explain from a successful case study how gamification engages people and enables collaboration.

Speaker(s)

Akshay  Sateesh, MS

Yes and...Using Play and Improvisation to Boost Creativity and Innovation

Akshay Sateesh, MS

Ziksana Consulting, United States

Founder and Facilitator

Kathy  Tibaldi, MA

The DT Olympics:A Case Study in Using Gamification to Increase Product Knowledge In Diverse Teams

Kathy Tibaldi, MA

DATATRAK, United States

Asli Guven Santos, PharmD

Innovate Regulatory Affairs Teaching (LET’S PLAY!)

Asli Guven Santos, PharmD

AbbVie Inc, United States

Director

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